log for com.unciv.app:1267
== Installed Android Tools ==2026-10-03 08:16:07,227 INFO: Creating log directory2026-10-03 08:16:07,227 INFO: Creating temporary directory2026-10-03 08:16:07,228 INFO: Creating output directory2026-10-03 08:16:07,263 DEBUG: Getting git vcs interface for https://github.com/yairm210/Unciv.git2026-10-03 08:16:07,263 DEBUG: Checking com.unciv.app:12672026-10-03 08:16:07,263 INFO: Building com.unciv.app:12672026-10-03 08:16:07,264 DEBUG: Popen(['git', 'log', '-n', '1', '--pretty=%ct'], cwd=/home/vagrant/build/com.unciv.app, stdin=None, shell=False, universal_newlines=False)2026-10-03 08:16:07,265 DEBUG: > sudo passwd --lock rootpasswd: password changed.2026-10-03 08:16:07,667 DEBUG: > sudo SUDO_FORCE_REMOVE=yes dpkg --purge sudo(Reading database ... 48146 files and directories currently installed.)Removing sudo (1.9.16p2-3+deb13u2) ...Purging configuration files for sudo (1.9.16p2-3+deb13u2) ...dpkg: warning: while removing sudo, directory '/etc/sudoers.d' not empty so not removedProcessing triggers for libc-bin (2.41-12+deb13u4) ...2026-10-03 08:16:10,802 INFO: Getting source for revision 69de0af5ce63aacc3982d1af3d6a3b5a8768faf52026-10-03 08:16:10,802 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:10,802 DEBUG: > git rev-parse --show-toplevel2026-10-03 08:16:11,003 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:11,003 DEBUG: > git submodule foreach --recursive git reset --hard2026-10-03 08:16:11,104 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:11,105 DEBUG: > git reset --hard2026-10-03 08:16:11,406 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:11,406 DEBUG: > git submodule foreach --recursive git clean -dffx2026-10-03 08:16:11,507 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:11,507 DEBUG: > git clean -dffx2026-10-03 08:16:11,607 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:11,607 DEBUG: > git -c core.askpass=/bin/true -c core.sshCommand=/bin/false -c url.https://.insteadOf=ssh:// -c url.https://u:p@bitbucket.org/.insteadOf=git@bitbucket.org: -c url.https://u:p@bitbucket.org.insteadOf=git://bitbucket.org -c url.https://u:p@bitbucket.org.insteadOf=https://bitbucket.org -c url.https://u:p@github.com/.insteadOf=git@github.com: -c url.https://u:p@github.com.insteadOf=git://github.com -c url.https://u:p@github.com.insteadOf=https://github.com -c url.https://u:p@gitlab.com/.insteadOf=git@gitlab.com: -c url.https://u:p@gitlab.com.insteadOf=git://gitlab.com -c url.https://u:p@gitlab.com.insteadOf=https://gitlab.com -c url.https://u:p@codeberg.org/.insteadOf=git@codeberg.org: -c url.https://u:p@codeberg.org.insteadOf=git://codeberg.org -c url.https://u:p@codeberg.org.insteadOf=https://codeberg.org fetch --prune --prune-tags --force origin2026-10-03 08:16:12,008 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:12,008 DEBUG: > git -c core.askpass=/bin/true -c core.sshCommand=/bin/false -c url.https://.insteadOf=ssh:// -c url.https://u:p@bitbucket.org/.insteadOf=git@bitbucket.org: -c url.https://u:p@bitbucket.org.insteadOf=git://bitbucket.org -c url.https://u:p@bitbucket.org.insteadOf=https://bitbucket.org -c url.https://u:p@github.com/.insteadOf=git@github.com: -c url.https://u:p@github.com.insteadOf=git://github.com -c url.https://u:p@github.com.insteadOf=https://github.com -c url.https://u:p@gitlab.com/.insteadOf=git@gitlab.com: -c url.https://u:p@gitlab.com.insteadOf=git://gitlab.com -c url.https://u:p@gitlab.com.insteadOf=https://gitlab.com -c url.https://u:p@codeberg.org/.insteadOf=git@codeberg.org: -c url.https://u:p@codeberg.org.insteadOf=git://codeberg.org -c url.https://u:p@codeberg.org.insteadOf=https://codeberg.org fetch --prune --tags --force origin2026-10-03 08:16:12,409 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:12,410 DEBUG: > git remote set-head origin --auto2026-10-03 08:16:12,811 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:12,811 DEBUG: > git checkout -f 69de0af5ce63aacc3982d1af3d6a3b5a8768faf52026-10-03 08:16:13,212 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:13,212 DEBUG: > git clean -dffx2026-10-03 08:16:13,313 INFO: commit: 69de0af5ce63aacc3982d1af3d6a3b5a8768faf5 (SHA1: 69de0af5ce63aacc3982d1af3d6a3b5a8768faf5)2026-10-03 08:16:13,313 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:13,313 DEBUG: > git rev-parse --show-toplevel2026-10-03 08:16:13,514 DEBUG: Directory: build/com.unciv.app2026-10-03 08:16:13,514 DEBUG: > git submodule deinit --all --force2026-10-03 08:16:13,615 INFO: Creating local.properties file at build/com.unciv.app/local.properties2026-10-03 08:16:13,615 INFO: Creating local.properties file at build/com.unciv.app/android/local.properties2026-10-03 08:16:13,615 INFO: Removing specified files2026-10-03 08:16:13,615 INFO: Removing desktop2026-10-03 08:16:13,616 INFO: Cleaned build.gradle.kts of keysigning configs at build/com.unciv.app/android/build.gradle.kts2026-10-03 08:16:13,619 INFO: Running 'prebuild' commands in build/com.unciv.app/android2026-10-03 08:16:13,619 DEBUG: Directory: build/com.unciv.app/android2026-10-03 08:16:13,619 DEBUG: > bash -e -u -o pipefail -x -c -- sed -i -e '/project(":desktop")/,+19d' ../build.gradle.kts; sed -i -e 's/"desktop",//' ../settings.gradle.kts+ '[' -z '' ']'+ return+ case $- in+ return+ sed -i -e '/project(":desktop")/,+19d' ../build.gradle.kts+ sed -i -e 's/"desktop",//' ../settings.gradle.kts2026-10-03 08:16:13,823 INFO: Scanning source for common problems...2026-10-03 08:16:13,827 DEBUG: scanner is configured to use signature data from: 'suss'2026-10-03 08:16:13,827 DEBUG: downloading 'https://fdroid.gitlab.io/fdroid-suss/suss.json'2026-10-03 08:16:14,314 DEBUG: write 'suss.json' to cache2026-10-03 08:16:14,315 DEBUG: next suss.json cache update due in 23:59:59.9990682026-10-03 08:16:14,353 INFO: Removing gradle-wrapper.jar at gradle/wrapper/gradle-wrapper.jar2026-10-03 08:16:14,362 INFO: Creating source tarball...2026-10-03 08:16:16,642 INFO: Building Gradle project...2026-10-03 08:16:16,642 DEBUG: Directory: build/com.unciv.app/android2026-10-03 08:16:16,642 DEBUG: > /usr/local/bin/gradlew-fdroid assembleReleaseCACHEDIR set to /home/vagrant/.cache/gradlew-fdroidUpdate checksum from gradle-transparency-logFound 9.4.1 via distributionUrlDownloading missing gradle version 9.4.1Using cache directory /home/vagrant/.cache/gradlew-fdroidRunning /home/vagrant/.cache/gradlew-fdroid/versions/9.4.1/bin/gradle assembleReleaseWelcome to Gradle 9.4.1!Here are the highlights of this release:- Java 26 support- Non-class-based JVM tests- Enhanced console progress barFor more details see https://docs.gradle.org/9.4.1/release-notes.htmlTo honour the JVM settings for this build a single-use Daemon process will be forked. For more on this, please refer to https://docs.gradle.org/9.4.1/userguide/gradle_daemon.html#sec:disabling_the_daemon in the Gradle documentation.Daemon will be stopped at the end of the build> Task :buildSrc:checkKotlinGradlePluginConfigurationErrors SKIPPED> Task :buildSrc:pluginDescriptors> Task :buildSrc:processResources NO-SOURCE> Task :buildSrc:compileKotlin> Task :buildSrc:compileJava NO-SOURCE> Task :buildSrc:compileGroovy NO-SOURCE> Task :buildSrc:classes UP-TO-DATE> Task :buildSrc:jar:jar: No valid plugin descriptors were found in META-INF/gradle-pluginsFound corrupted package.xml at /opt/android-sdk/platforms/android-10/package.xmlException while marshalling /opt/android-sdk/platforms/android-10/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-11/package.xmlException while marshalling /opt/android-sdk/platforms/android-11/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-12/package.xmlException while marshalling /opt/android-sdk/platforms/android-12/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-13/package.xmlException while marshalling /opt/android-sdk/platforms/android-13/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-10/package.xmlException while marshalling /opt/android-sdk/platforms/android-10/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-11/package.xmlException while marshalling /opt/android-sdk/platforms/android-11/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-12/package.xmlException while marshalling /opt/android-sdk/platforms/android-12/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-13/package.xmlException while marshalling /opt/android-sdk/platforms/android-13/package.xml. Probably the SDK is read-onlyChecking the license for package Android SDK Build-Tools 36 in /opt/android-sdk/licensesLicense for package Android SDK Build-Tools 36 accepted.Preparing "Install Android SDK Build-Tools 36 v.36.0.0"."Install Android SDK Build-Tools 36 v.36.0.0" ready.Installing Android SDK Build-Tools 36 in /opt/android-sdk/build-tools/36.0.0"Install Android SDK Build-Tools 36 v.36.0.0" complete."Install Android SDK Build-Tools 36 v.36.0.0" finished.Checking the license for package Android SDK Platform 36 in /opt/android-sdk/licensesLicense for package Android SDK Platform 36 accepted.Preparing "Install Android SDK Platform 36 (revision 2)"."Install Android SDK Platform 36 (revision 2)" ready.Installing Android SDK Platform 36 in /opt/android-sdk/platforms/android-36"Install Android SDK Platform 36 (revision 2)" complete."Install Android SDK Platform 36 (revision 2)" finished.Found corrupted package.xml at /opt/android-sdk/platforms/android-10/package.xmlException while marshalling /opt/android-sdk/platforms/android-10/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-11/package.xmlException while marshalling /opt/android-sdk/platforms/android-11/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-12/package.xmlException while marshalling /opt/android-sdk/platforms/android-12/package.xml. Probably the SDK is read-onlyFound corrupted package.xml at /opt/android-sdk/platforms/android-13/package.xmlException while marshalling /opt/android-sdk/platforms/android-13/package.xml. Probably the SDK is read-only[========= ] 25%> Task :core:checkKotlinGradlePluginConfigurationErrors SKIPPED> Task :android:texturePacker> Task :android:copyAndroidNatives> Task :android:preBuild UP-TO-DATE> Task :android:preReleaseBuild UP-TO-DATE> Task :android:mergeReleaseJniLibFolders> Task :android:mergeReleaseArtProfile> Task :android:checkReleaseDuplicateClasses> Task :android:compileReleaseAidl NO-SOURCE> Task :android:generateReleaseResources> Task :android:expandReleaseL8ArtProfileWildcards> Task :android:packageReleaseResources> Task :android:processReleaseNavigationResources> Task :android:javaPreCompileRelease> Task :android:mapReleaseSourceSetPaths> Task :android:checkReleaseAarMetadata> Task :android:parseReleaseLocalResources> Task :android:compileReleaseNavigationResources> Task :core:processResources NO-SOURCE> Task :android:generateReleaseRFile> Task :android:createReleaseCompatibleScreenManifests> Task :android:extractDeepLinksRelease> Task :android:processReleaseMainManifest> Task :android:mergeReleaseResources> Task :android:processReleaseManifest> Task :android:desugarReleaseFileDependencies> Task :android:mergeReleaseStartupProfile> Task :android:generateReleaseAssets UP-TO-DATE> Task :android:mergeReleaseAssets> Task :android:extractReleaseVersionControlInfo> Task :android:extractProguardFiles> Task :android:collectReleaseDependencies> Task :android:sdkReleaseDependencyData> Task :android:writeReleaseAppMetadata> Task :android:writeReleaseSigningConfigVersions> Task :android:processReleaseManifestForPackage> Task :android:compressReleaseAssets> Task :android:processReleaseResources> Task :android:optimizeReleaseResources> Task :android:mergeExtDexRelease> Task :core:compileKotlinw: ATTENTION!This build uses unsafe internal compiler arguments:-XXLanguage:+ContextParametersThis mode is not recommended for production use,as no stability/compatibility guarantees are given oncompiler or generated code. Use it at your own risk!w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/Timers.kt:25:41 Unnecessary safe call on a non-null receiver of type 'UncivGame'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/Timers.kt:37:45 Unnecessary safe call on a non-null receiver of type 'UncivGame'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/city/ConstructionAutomation.kt:174:41 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/city/ConstructionAutomation.kt:197:55 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/BarbarianManager.kt:105:58 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/BarbarianManager.kt:107:45 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/BarbarianManager.kt:144:44 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/DiplomacyAutomation.kt:489:27 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt:479:74 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt:510:54 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/NextTurnAutomation.kt:528:70 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/civilization/ReligionAutomation.kt:120:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:22:54 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:118:40 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:135:49 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:161:39 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:223:45 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:227:59 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:241:14 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/AirUnitAutomation.kt:244:22 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt:39:28 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt:39:76 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt:40:52 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt:31:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/CivilianUnitAutomation.kt:136:31 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/HeadTowardsEnemyCityAutomation.kt:84:65 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/HeadTowardsEnemyCityAutomation.kt:118:54 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/HeadTowardsEnemyCityAutomation.kt:137:39 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/HeadTowardsEnemyCityAutomation.kt:140:61 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/SpecificUnitAutomation.kt:195:46 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/SpecificUnitAutomation.kt:231:55 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:129:25 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:158:39 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:184:30 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:197:39 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:211:25 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:218:52 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:293:43 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:443:49 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:447:37 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:449:60 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:451:27 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:453:55 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:494:117 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:537:53 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/UnitAutomation.kt:571:47 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/WorkerAutomation.kt:230:52 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/WorkerAutomation.kt:296:64 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/automation/unit/WorkerAutomation.kt:585:64 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/AirInterception.kt:164:22 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Battle.kt:215:48 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Battle.kt:353:31 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Battle.kt:354:53 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Battle.kt:475:44 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Battle.kt:859:23 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/BattleDamage.kt:126:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/BattleUnitCapture.kt:51:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/CityCombatant.kt:90:21 'fun getTriggeredUniques(trigger: UniqueType, gameContext: GameContext = ..., triggerFilter: (Unique) -> Boolean = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachTriggeredUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/GreatGeneralImplementation.kt:45:25 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/GreatGeneralImplementation.kt:89:27 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/GreatGeneralImplementation.kt:90:28 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/MapUnitCombatant.kt:68:14 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Nuke.kt:62:42 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Nuke.kt:65:41 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/Nuke.kt:68:35 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/TargetHelper.kt:45:35 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/TargetHelper.kt:141:32 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/TargetHelper.kt:147:32 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/battle/TargetHelper.kt:165:34 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:367:9 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:422:40 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:648:17 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:649:17 'fun getLocalMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachLocalMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:652:28 'fun getUniques(uniqueType: UniqueType): Sequence<Unique>' is deprecated. forEachUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/City.kt:686:22 'fun getUniques(uniqueType: UniqueType): Sequence<Unique>' is deprecated. forEachUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityConstructions.kt:134:47 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityConstructions.kt:767:30 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityConstructions.kt:768:30 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityConstructions.kt:806:36 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityConstructions.kt:819:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:133:41 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:209:50 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:271:26 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:273:26 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:275:26 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:560:48 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/CityStats.kt:610:43 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/GreatPersonPointsBreakdown.kt:59:33 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/GreatPersonPointsBreakdown.kt:69:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/GreatPersonPointsBreakdown.kt:70:30 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityExpansionManager.kt:107:52 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityPopulationManager.kt:113:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityReligionManager.kt:143:35 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityReligionManager.kt:326:43 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityTurnManager.kt:30:29 'fun getTriggeredUniques(trigger: UniqueType, gameContext: GameContext = ..., triggerFilter: (Unique) -> Boolean = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachTriggeredUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityTurnManager.kt:139:42 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/city/managers/CityTurnManager.kt:161:29 'fun getTriggeredUniques(trigger: UniqueType, gameContext: GameContext = ..., triggerFilter: (Unique) -> Boolean = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachTriggeredUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/CivConstructions.kt:108:39 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/CivConstructions.kt:132:44 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/CivConstructions.kt:160:44 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/CivConstructions.kt:162:46 'fun getLocalMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachLocalMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/Civilization.kt:610:9 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/Civilization.kt:622:37 'fun getMatchingUniquesWithNonLocalEffects(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUniqueWithNonLocalEffects is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/Civilization.kt:628:37 'fun getUniquesProvidedByCityStates(uniqueType: UniqueType, gameContext: GameContext): Sequence<Unique>' is deprecated. forEachUniqueProvidedByCityStates is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/Civilization.kt:919:22 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/diplomacy/DiplomacyTurnManager.kt:149:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/EspionageManager.kt:70:43 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/EspionageManager.kt:86:59 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/TechManager.kt:526:41 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/ThreatManager.kt:149:37 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/ThreatManager.kt:153:27 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/managers/ThreatManager.kt:155:55 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:56:46 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:62:41 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:99:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:151:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:157:31 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:256:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoStatsForNextTurn.kt:277:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoTransientCache.kt:157:45 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/civilization/transients/CivInfoTransientCache.kt:290:25 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/MapGenerationRandomness.kt:164:45 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/MapGenerator.kt:370:44 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/NaturalWonderGenerator.kt:56:109 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/RiverGenerator.kt:49:17 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/RiverGenerator.kt:56:35 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/MinorCivPlacer.kt:264:30 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/MinorCivPlacer.kt:268:26 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:57:23 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:59:41 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:93:44 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:108:23 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:108:76 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:141:40 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:146:41 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:186:35 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:192:44 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:230:49 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:265:40 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/mapregions/StartNormalizer.kt:290:59 Unnecessary non-null assertion (!!) on a non-null receiver of type 'Terrain'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/LuxuryResourcePlacementLogic.kt:243:64 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/LuxuryResourcePlacementLogic.kt:358:46 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/LuxuryResourcePlacementLogic.kt:399:61 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/LuxuryResourcePlacementLogic.kt:410:78 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/StrategicBonusResourcePlacementLogic.kt:101:66 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapgenerator/resourceplacement/StrategicBonusResourcePlacementLogic.kt:281:43 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:340:26 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:364:16 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:392:24 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:406:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:417:34 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:443:31 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:454:20 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:469:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:490:30 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:521:16 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:554:20 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:556:32 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:557:49 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:593:32 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:604:17 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:611:16 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:616:16 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:638:16 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:671:14 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:684:32 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:732:39 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:849:27 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnit.kt:1153:50 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnitCache.kt:106:36 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnitCache.kt:108:32 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/MapUnitCache.kt:125:45 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/UnitTurnManager.kt:45:22 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/UnitTurnManager.kt:150:34 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/movement/UnitMovement.kt:355:32 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/movement/UnitMovement.kt:357:32 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/movement/UnitMovement.kt:454:42 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/mapunit/movement/UnitMovement.kt:827:26 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:119:14 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:628:79 'fun getTilesInDistance(origin: HexCoord, distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:631:86 'fun getTilesInDistanceRange(origin: HexCoord, range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:634:79 'fun getTilesAtDistance(origin: HexCoord, distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:690:13 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/map/tile/Tile.kt:692:13 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/logic/trade/TradeEvaluation.kt:400:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/Counter.kt:33:30 Redundant call of conversion method.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/Spy.kt:451:43 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/Spy.kt:456:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/Spy.kt:461:43 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/Spy.kt:462:37 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/metadata/GameParameters.kt:43:26 'var showVictoryStats: Boolean' is deprecated. Since 4.21.0, use showCivilizationStats.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/metadata/GameParameters.kt:47:17 'var showVictoryStats: Boolean' is deprecated. Since 4.21.0, use showCivilizationStats.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:169:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:175:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:177:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:183:21 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:197:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:210:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:214:22 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:223:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:336:36 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:340:36 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/Building.kt:440:28 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/tile/Terrain.kt:55:139 'val coast: String' is deprecated. By PR #15123, except for tests. Remove use in Terrain and this deprecation after a grace period.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/tile/Terrain.kt:156:20 'fun getCivilopediaTextMatching(name: String, ruleset: Ruleset, withSeeAlso: Boolean = ...): Sequence<FormattedLine>' is deprecated. TODO - see Kdoc.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/tile/TileImprovement.kt:39:38 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/tile/TileImprovement.kt:41:40 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/Conditionals.kt:294:68 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/LocalUniqueCache.kt:27:18 'fun getLocalMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachLocalMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/LocalUniqueCache.kt:42:28 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/UniqueTriggerActivation.kt:976:44 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/UniqueTriggerActivation.kt:1013:41 'fun getTilesAtDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileAtDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unique/UniqueTriggerActivation.kt:1374:44 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnit.kt:302:28 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:43:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:51:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:56:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:65:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:99:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:112:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:117:22 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/models/ruleset/unit/BaseUnitCost.kt:125:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/components/extensions/ViewExtensions.kt:17:16 'fun getCityConstructions(): CityConstructions' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/components/tilegroups/citybutton/CityButton.kt:57:41 'fun getViewingCiv(): Civilization' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/components/tilegroups/citybutton/CityButton.kt:62:46 'fun getViewingCiv(): Civilization' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/components/tilegroups/layers/TileLayerUnitFlag.kt:38:32 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/objectdescriptions/ImprovementDescriptions.kt:136:27 'fun getCivilopediaTextMatching(name: String, ruleset: Ruleset, withSeeAlso: Boolean = ...): Sequence<FormattedLine>' is deprecated. TODO - see Kdoc.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/objectdescriptions/ResourceDescriptions.kt:122:28 'fun getCivilopediaTextMatching(name: String, ruleset: Ruleset, withSeeAlso: Boolean = ...): Sequence<FormattedLine>' is deprecated. TODO - see Kdoc.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/devconsole/DevConsolePopup.kt:260:65 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/mapeditorscreen/tabs/MapEditorEditTab.kt:253:22 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabColumn.kt:63:68 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:32:74 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:50:18 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:55:26 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:60:29 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:86:76 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/overviewscreen/UnitOverviewTabHelpers.kt:96:29 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/pickerscreens/ImprovementPickerScreen.kt:192:22 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/pickerscreens/ImprovementPickerScreen.kt:245:30 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/RenderEvent.kt:62:35 Unnecessary non-null assertion (!!) on a non-null receiver of type 'Collection<EventChoice>'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/WorldScreen.kt:424:67 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/WorldScreen.kt:487:51 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/WorldScreen.kt:647:44 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/WorldScreen.kt:648:95 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/bottombar/BattleTable.kt:82:99 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/bottombar/BattleTable.kt:296:60 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/minimap/MinimapTile.kt:73:68 Unnecessary non-null assertion (!!) on a non-null receiver of type 'Civilization'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/minimap/MinimapTile.kt:100:42 Unnecessary non-null assertion (!!) on a non-null receiver of type 'Civilization'.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionModifiers.kt:24:14 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionModifiers.kt:154:31 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt:180:40 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt:323:25 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActions.kt:343:37 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:153:36 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:182:18 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:199:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:289:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:311:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:409:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:478:27 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsFromUniques.kt:529:28 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:20:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:37:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:50:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:73:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:110:29 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/actions/UnitActionsGreatPerson.kt:121:45 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., checkCivInfoUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/presenter/UnitPresenter.kt:71:33 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/presenter/UnitPresenter.kt:104:81 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/unit/presenter/UnitPresenter.kt:151:73 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/worldmap/OverlayButtonData.kt:130:62 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/worldmap/WorldMapTileUpdater.kt:31:53 'fun getCity(): City' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/worldmap/WorldMapTileUpdater.kt:64:33 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/ui/screens/worldscreen/worldmap/WorldMapTileUpdater.kt:213:33 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/CityView.kt:97:77 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ..., includeCivUniques: Boolean = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/CivView.kt:114:86 'fun getMatchingUniques(uniqueType: UniqueType, gameContext: GameContext = ...): Sequence<Unique>' is deprecated. forEachMatchingUnique is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/CombatantView.kt:63:45 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/CombatantView.kt:69:80 'fun getUnit(): MapUnit' is deprecated. Scheduled for removal - views should unwrap() instead.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/CombatantView.kt:75:42 'fun getCity(): City' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/MapUnitView.kt:77:24 'fun getTilesInDistanceRange(range: IntRange): Sequence<Tile>' is deprecated. forEachTileInDistanceRange is faster. If not viable, then this can still be used.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/SpyView.kt:20:104 'fun getCity(): City' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/SpyView.kt:24:37 'fun getCity(): City' is deprecated. Scheduled for removal.w: file:///home/vagrant/build/com.unciv.app/core/src/com/unciv/view/TileView.kt:108:14 'fun getTilesInDistance(distance: Int): Sequence<Tile>' is deprecated. forEachTileInDistance is faster. If not viable, then this can still be used.> Task :core:compileJava NO-SOURCE> Task :core:classes UP-TO-DATE> Task :core:jar> Task :android:mergeReleaseNativeLibs> Task :android:stripReleaseDebugSymbolsUnable to strip the following libraries, packaging them as they are: libgdx.so. Run with --info option to learn more.> Task :android:extractReleaseNativeSymbolTables> Task :android:mergeReleaseNativeDebugMetadata NO-SOURCE> Task :android:compileReleaseKotlin> Task :android:compileReleaseJavaWithJavac NO-SOURCE> Task :android:dexBuilderRelease> Task :android:generateReleaseLintVitalReportModel> Task :android:processReleaseJavaRes> Task :android:mergeReleaseGlobalSynthetics> Task :android:mergeReleaseJavaResource> Task :android:mergeDexRelease> Task :android:lintVitalAnalyzeRelease> Task :android:lintVitalReportRelease> Task :android:lintVitalRelease> Task :android:l8DexDesugarLibRelease> Task :android:compileReleaseArtProfile> Task :android:packageRelease> Task :android:createReleaseApkListingFileRedirect> Task :android:assembleRelease[Incubating] Problems report is available at: file:///home/vagrant/build/com.unciv.app/build/reports/problems/problems-report.htmlDeprecated Gradle features were used in this build, making it incompatible with Gradle 10.You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.For more on this, please refer to https://docs.gradle.org/9.4.1/userguide/command_line_interface.html#sec:command_line_warnings in the Gradle documentation.BUILD SUCCESSFUL in 1m 43s56 actionable tasks: 56 executedConsider enabling configuration cache to speed up this build: https://docs.gradle.org/9.4.1/userguide/configuration_cache_enabling.html2026-10-03 08:18:02,445 DEBUG: Checking build/com.unciv.app/android/build/outputs/apk/release/Unciv-release-unsigned.apk2026-10-03 08:18:02,447 INFO: Successfully built com.unciv.app:1267 from 69de0af5ce63aacc3982d1af3d6a3b5a8768faf52026-10-03 08:18:02,453 INFO: success: com.unciv.app2026-10-03 08:18:02,453 INFO: Finished2026-10-03 08:18:02,453 INFO: 1 build succeeded